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Everything posted by Negoldar
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When are rules forum posts “effective”
Negoldar replied to Thoras's topic in Marvel: Crisis Protocol Rules Questions
They are effective immediately. Items that need errata will be added when that document is next updated. -
It is not. The superpower needs to be called Stealth for Acute Senses to apply to it.
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- goddess of storms
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Deployment Clarification part 2
Negoldar replied to Xercius's topic in Marvel: Crisis Protocol Rules Questions
Touching the tool qualifies as being within range of it. The photo on page 8 shows this. -
Check out Appendix A in the online rulebook. Step 9 is when dice modification happens. Pierce resolves at step 9bi and M.O.D.O.K.’s Psionic Force Field triggers at 9bii. Pierce off a wild trigger will resolve before it gets switched to a blank.
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- pierce
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Those tokens are not on the table so they cannot be moved.
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- hired muscle
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Freedom Force “one in play”?
Negoldar replied to Xercius's topic in Marvel: Crisis Protocol Rules Questions
It means one token per team.- 1 reply
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That is correct. It is active until the character with it is removed from the table.
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Deployment Clarification
Negoldar replied to Dion's topic in Marvel: Crisis Protocol Rules Questions
To be within a range of something on the table a character’s base needs to be touching the tool. So for deployment, if any part of the character’s base (including the very back edge of it) is touching a correctly positioned range 3 tool, it is within range 3 and deployed correctly. -
No Matter the Cost doesn’t work on superpowers. It only works on attacks. Yes, he cannot reduce the cost by 3. He will automatically reduce the three incoming damage by one and only suffer 2 damage which becomes a 2 power cost reduction.
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- thanos
- being of immeasurable power
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He has an appropriate leadership so he may play the card.
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When you need to sit on a secure
Negoldar replied to Occa's topic in Marvel: Crisis Protocol Rules Questions
When the crisis is trying to determine who is securing it, that’s when you need characters staying within range 1 to contest at the end of the round. (Infinity Formula Goes Missing) When the crisis is looking for objectives to be controlled, that’s when a token is placed on it and your characters can move away. (Deadly Meteors Mutate Civilians) -
Taking damage from attacks, collisions caused by enemy attacks and superpowers, etc. are enemy effects. Thanos reduces all of those by 1. If he were to take damage from his Injured side leadership ability, he would not be able to reduce it by 1 as that would not be an enemy effect. If an allied Black Dwarf threw a character into him that would not be an enemy effect and he would not be able to reduce the collision damage. He can’t reduce Bleed damage as special conditions are not enemy effects. Iron Man can reduce damage from these sources, to a minimum of 1 damage. Take a look at Thanos’s Injured leadership and the tactics card No Matter the Cost for examples of his ability to reduce damage from non-enemy effects (to a minimum of 1 damage).
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Throws on top of a terrain
Negoldar replied to Reddead1312's topic in Marvel: Crisis Protocol Rules Questions
Black Panther would ignore the terrain he started the throw overlapping (page 17 of the rulebook). He could Pounce off the building but not onto another terrain feature. If Magneto tries to throw a terrain feature he is on, he will simply drop to the ground when the terrain is removed (page 24). If he tries to throw something else, the thrown item will ignore the terrain feature Magneto is overlapping. -
Throws on top of a terrain
Negoldar replied to Reddead1312's topic in Marvel: Crisis Protocol Rules Questions
When throwing a character ignore the terrain piece that character is overlapping at the start of the throw. If a terrain piece a character is standing on is thrown, remove the terrain piece as normal and place the character in the same position. That character is now on the ground. Characters can’t be thrown onto terrain. They will collide with it instead. -
Stealth and beam attacks
Negoldar replied to Reddead1312's topic in Marvel: Crisis Protocol Rules Questions
In order to target a character that has Stealth the attacker must be within range 3. It doesn’t matter what kind of attack it is. -
Great responsibility
Negoldar replied to Reddead1312's topic in Marvel: Crisis Protocol Rules Questions
Great Responsibility has two parts. The first is the reroll of one defense die. The second is if some criteria are met the character can break the rule that says failures cannot be rerolled. This does not give the character a reroll. It will still need something else to give it the reroll (like the first part of Great Responsibility or Spider Sense). -
Leadership affiliation rule
Negoldar replied to Dekestrike's topic in Marvel: Crisis Protocol Rules Questions
They cannot. Once the character with the leadership leaves the battlefield the rule is no longer available. -
Taskmaster // Photographic reflexes
Negoldar replied to lattmight's topic in Marvel: Crisis Protocol Rules Questions
If it’s the attacker’s first attack this turn against Taskmaster, four dice. The second attack will make it 6 dice. -
Proxima Midnight and Blind Obsession
Negoldar replied to RPeevy's topic in Marvel: Crisis Protocol Rules Questions
7. Appendix A, step 5. The first thing done when creating a defender’s dice pool is add dice equal to the appropriate defense stat. Martial Prowess says that instead of adding dice equal to Defense, use 5 defense dice. The next step is add or remove dice based on other effects. This is where Blind Obsession, Incinerate, etc. come into play. In this case, Martial Prowess makes the first step 5 then the second step happens and Blind Obsession bumps it up another 2 dice for 7 total.- 1 reply
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- martial prowess
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Tactic Card Affiliation
Negoldar replied to xxstevefoxxx's topic in Marvel: Crisis Protocol Rules Questions
Many tactics cards effects are restricted to characters of a specific affiliation. If a given character isn’t part of the specified affiliation, they won’t be affected by the card. In the question above, Punisher isn’t on the Uncanny X-Men affiliation so he won’t benefit from First Class. Compare that to Price of Failure which is a Black Order affiliated card but it works on “alllied chararacters”, not “allied Black Order characters” so Punisher would be able to benefit from that card. For your second question, Shadow Organization and All According to Plan should not be treated differently. -
Flurry/Martial prowess and dazes
Negoldar replied to Milo's topic in Marvel: Crisis Protocol Rules Questions
Valkyrie takes two damage during step 14b of the Dragon Fang attack which occurs after the resolution of the strike triggered at step 14a. -
Characters never damage themselves with their own Beam and Area attacks. This will be clarified in the future.
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Tactic Card Affiliation
Negoldar replied to xxstevefoxxx's topic in Marvel: Crisis Protocol Rules Questions
Maybe, but usually no. First Class specifically calls out that it applies to Uncanny X-Men characters and Punisher is not part of that affiliation. Some cards like Cosmic Invigoration and Price of Failure do work on characters that are not affiliated with the card’s affiliation. -
Magnetic Refraction Dazed Magneto
Negoldar replied to VinceChanMCP's topic in Marvel: Crisis Protocol Rules Questions
They do! -
Pre-measurement - toward/away & crisis
Negoldar replied to Thoras's topic in Marvel: Crisis Protocol Rules Questions
That’s correct.- 3 replies
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- premeasuring
- toward
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