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Negoldar

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Everything posted by Negoldar

  1. If the superpower creating the throw does not specify it needs LOS, then it does not need LOS.
  2. The correct answer is B. The vault will flip and stay in place and be ready for a character that can pick it up to do so.
  3. Healing Factor will be added to the rulebook soon. Characters with it heal X at the end of their activation. It’s innate so no power cost.
  4. The first image would represent the outer limit of being in range. The other two would represent being within range, but not the outer limit.
  5. Special conditions are neutral non-player effects. When the timing chart doesn’t otherwise specify a timing window, they will resolve after other player effects. In this case, Healing Factor (a player effect) will resolve before Bleed (a non-player effect). This will be made more clear in the future.
  6. They would score 4 victory points in the clean up phase as normal. In the power phase of the next round they would then be dazed/KOd.
  7. He will get 3 power. One for the standard power up and one for each metal construct as they are separate instances of power gain.
  8. Throwing interactive terrain does not use the toward/away tool.
  9. The 90 degree tool is applicable for any rule that calls for a character to be moved toward or away from another character. This can be for any kind of movement including pushes and throws. Some movement rules do not specify toward or away. For these rules, there is not restriction on direction of the throw.
  10. You are correct that the character with Doomed Prophecy cannot roll physical defense dice for the rest of the game. The bonus lasts the entire activation phase, not just for the next activation. From the errata: Additionally, this character adds dice to its Physical attacks equal to its Physical defense until the next Cleanup Phase. The errata is found here: https://www.atomicmassgames.com/rules
  11. Innate powers don’t have costs and aren’t activated (core rules, page 6). This means they don’t count as being used when considering A Day Unlike Any Other.
  12. 1. Correct. 2-3. Hulk would gain 1 power in the power phase. This is the same as Asgardian and Infinity Gems. The reason for this is these effects add power to the normal power gain. They aren’t added separately.
  13. When interacting with a security console the attacker has to add disruption tokens until there are 3 on the console. Then they roll dice equal to how many they added. If there were 0 tokens to start, 3 get added and 3 dice are rolled. If 2 were there to start, attacker adds 1 and rolls one die. The defender always rolls 3 dice and removes one disruption for each success.
  14. On it’s own, Eye of Agamotto grants 1 full reroll for an attack/defense roll. Due to it also allowing Doctor Strange to modify/reroll failures, you will include failures in the reroll. If there are any other reroll effects available to Doctor Strange, those rerolls can be used on failures due to the first part of Eye of Agamotto.
  15. You add disruption tokens to the console until there are 3 on it when a character interacts with it.
  16. Over 50% of the models in your squad must be of the same affiliation for it to count as that affiliation. So 3 Avengers and 3 Cabal characters would be unaffiliated. You would need 4 and 2, respectively.
  17. He can! This is similar to Bodyguard being used on a character that used Bodyguard on another character which is covered in the FAQ at www.atomicmassgames.com/rules
  18. It is not possible to lose your affiliation during the game. Affiliation is declared when squads are revealed. Note that you cannot include affiliated tactic cards that are not affiliated with your squad.
  19. It is after. In the rulebook (https://www.atomicmassgames.com/rules) under Appendix A the whole attack timing chart is laid out. Resolving critical rolls are step 8. Step 9 is when rerolls and dice modification occur. First the attacker rerolls or modifies their dice. Then the defender does the same for their dice. Then the attacker rerolls or modifies the defender's dice (this is when Oscorp Weaponry happens). The defender then modifies or rerolls the attacker's dice.
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