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Thoras

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Everything posted by Thoras

  1. Only the activating character may use the leadership. So in your example, Blade would be the character that can use it.
  2. No apology needed. Yes, you can perform two attack actions during a characters activation. There are some specific attacks that will limit you to only using them once, but they will tell you that in their special rules.
  3. Yes, as long as the terrain is the same size as the defending character or larger. No, bullet point 2 on page 25 explicitly allows the line to be drawn from any portion of the attackers base to any portion of the defenders base.
  4. The original target is the character the attack resolved on, which in this case would be Okoye. You can also find an explanation of original target in the FAQ & Errata document.
  5. Yes, you can use hydra tactics multiple times, as long as you can pay the power cost.
  6. It would trigger from a movement action as one of their two actions(assuming all conditions are met). That is not the only way a character can perform a move action though. See the charge super power on Valkyrie as an example. That super power grants a move action and an attack action. The move action part of that super power would trigger spider tracker.
  7. When a rule references movement, it means any type of movement(advance, climb, throw, push, place - Page 16) When a rule references move action, it typically means an advance or a climb(Page 14). BUT, an advance or a climb are not always move actions If a rule allows you to perform an advance (Baron Zemo's attack “Steel Rush” for instance), that is not a move action, it’s just an advance. This means that Spider Trackers does not trigger on push, place or throw movement types. It also does not trigger on advances or climbs that are accomplished by something other than a move action.
  8. It sounds like you are using the timing steps from Page 19 & 20 of the rule book, is that correct? If that is true, then yes, power gain from an attack would be in step 13 of that list and the application of "after the attack is resolved" effects would be step 14 of that list. The references in my post are all from Appendix A on page 25 & 26 of the online rule book.
  9. A. They will gain power equal to the damage suffered as a result of the attack in Step 12 of the Appendix A timing chart. B. B1. The stun special condition applied by Taser Webs on Spider-Man (Peter Parker) will be applied in Step 14a of Appendix A if its conditions are satisfied. B2. The stun applied by Reality Warp is applied during Step 14a of Appendix A. If you trigger both the throw and Reality Warp, you can apply them in the order of your choice during Step 14a. B3. If this is also asking about when it is applied during attacks as the other questions are, then it is applied during Step 14b of Appendix A because it is a defenders effect
  10. If the player that activated the last character during the current round has the priority token, they will pass it to the other player.
  11. I also just want to make sure that it’s clear that Cassandra Nova wouldn’t be targeted by the For Asgard super power, the super power itself doesn’t target anything.
  12. Yes, the attack will proceed through the rest of the Appendix A steps as Pym Particle Control does not direct you to recheck range or LOS. This functions differently from the previous question as the sequence has several distinct steps which are not all contained within the attack sequence as the previous example was. Thor, Prince of Asgard uses the "For Asgard!" super power Thor, Prince of Asgard performs a move action Cassandra Nova triggers Psychic Distraction Assuming Psychic Distraction did at least one damage, Cassandra Nova may advance short Thor, Prince of Asgard may now use the Strike attack against a character in range. If no character is in range at this time, Thor, Prince of Asgard cannot make the attack.
  13. Corner the beast has a somewhat vague timing in regards to when the character suffers the damage. Does it suffer the damage when it begins the advance/climb or at the end of the advance/climb?
  14. I'm looking to double check some assumptions. What is the trigger timing for abilities that are worded such that you use the superpower either when targeting or being targeted by an attack? Is it 2a or 2d? The part that makes me want to double check is the wording in 2d ("...resolve effects that happen when a character is targeted...") There are two ways I can see it being understood 1. The intention is that you both trigger and resolve the ability in 2d. (Basically, the "resolve" here is not being used in a rules terminology way (referencing the separation between trigger timing and resolution timing), its being used in a more generic language way) 2. The intention is that its all strictly rules terminology, meaning you trigger the ability in 2a and resolve the ability in 2d. Thanks
  15. Thanks! Looking to clarify a bit based on bad wording on my part. What this boils down to is: - If your last character activation for the turn is over, you automatically transition into the end of your turn - Meaning once your last activation of the turn is over, you can no longer use abilities other than reactive abilities that trigger on the "end of your turn" or a similar wording?
  16. I'm not sure I fully understand what that means. I'm going to only focus on the attack portion for now, since its easier to discuss. I assume that is saying its being tied to Step 9.b.ii of Appendix A, but page 18 defines "The defender" as the character being attacked. So wouldn't that mean there is no timing step for a character other than the one being attacked to modify an attackers dice? I understand the intent, but I'm not sure how to resolve it in technical terms.
  17. What timing step is the errata for Analyze and Annihilate supposed to trigger in? As worded, it would seem to trigger at the end of step 7 or the start of step 8. Is that the intention?
  18. The linked thread ties a turn and activation(s) together more than I realized based on other interactions. I previously assumed the end of the turn functioned the same as the start of the turn, in that it was entirely independent of the activation (other than an activation needing to occur within a turn). This meant that you'd need two separate "end" declarations and could do things in between the end of an activation and the end of your turn (The same as you can do things between the start of your turn and the start of an activation). However, the linked thread shifts my understanding and if I were to sum it up, I think it would be that... - The start of the turn isn't in anyway related to the start of an activation. - However, the end of a turn is tied to the end of the last activation of that turn. We know from other threads that the gaining of the activation token isn't related to the end of the activation...so I don't see this impacting a normal activation much at the moment. Similar to the linked thread then, this means that if a model is dazed mid activation by an effect(say a counter strike) (and there is no ability allowing them to trigger the activation of a different model), this now means that the players turn is also automatically ended and they have no chance to play tactics cards, correct?
  19. I’ve seen this come up before, so it seems an opportune chance to have it stated straight out. The first sentence of the Cover section in this screen shot is just a narrative/descriptive statement, not a rules statement, correct? I know the previous answer basically says that, but having it stated straight out would be helpful.
  20. And if mysterio becomes dazed, does the first half of the card persist while the last half of the card can no longer happen(since it specifies mysterio is doing the thing in the last half)?
  21. Don’t we need to declare our turn over as mentioned in the bottom left of pg14?
  22. Are the AMG supplied scenic elements of a kit required at all in the final modelling or just the character model? I.E. Considering how similar the two spider-man character models look, I'm not sure I'd recognize them without relying on either the base size or the scenic elements of the kit. I'm mainly looking to make sure the model itself will still be considered fine sans radio tower
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