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Thoras

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Everything posted by Thoras

  1. After the Core Rules Update on November 22 2021, players now shuffle the deck of their chosen crisis type and randomly draw one card.
  2. After the Core Rules Update on November 22 2021, the Activated token is now placed at the end of the characters activation, which is also the end of the players turn. This means you will no longer be able to play the Book of Cagliostro to remove the Activated token that was just placed. This also means since the turn ends and neither player has a character without an Activated or Dazed token, the Activation phase will end and the Round will move into the Cleanup Phase.
  3. After the Core Rules Update on November 22 2021, the Activated token is placed at the end of the activation. The rest of the above post is still applicable.
  4. After the Core Rules Update on November 22 2021, the Activated token is gained at the end of a characters activation, whether this happens due to the player declaring the activation over or due to the character being dazed during its activation.
  5. After the Core Rules Update on November 22 2021, the Activated token is placed on a character at the end of its activation. The above interaction still works as described by Negoldar, its just the timing of the token placement that has changed here. This still means that Death Factor cannot be used after Death Spores because Death Factor is an active superpower that can only be used during Omega Red’s activation.
  6. After the Core Rules Update on November 22 2021, the Activated token is now placed on a character at the end of its activation.
  7. After the Core Rules Update on November 22 2021, the Activated token is placed on the character at the end of their activation. This means all non-reactive superpowers, team tactics cards and leadership abilities must be used before the Activated token is placed.
  8. After the Core Rules Update on November 22 2021, the Activated token is placed at the end of a characters activation. Given that the end of a characters activation is also the end of the players turn, this means you can no longer play Difficult to Please in the same turn without additional rules allowing the turn to continue.
  9. After the Core Rules Update on November 22 2021, the Activated Token is now placed at the end of the characters activation. This means it's placement no longer shares the same timing as Booby Traps when triggered by a characters second action.
  10. After the Core Rules Update on November 22 2021, this has changed to a standard rule when throwing both characters and terrain. The terrain or character being thrown now needs to be larger than the terrain they collide with for the non-thrown terrain to be destroyed. This means a size 2 piece of terrain thrown into a size 2 piece of terrain will now only generate 1 instance of 2 power.
  11. To get the triggers correct, you want to be sure to note whether a rule is referencing a move action, a movement or a specific type of movement. Booby Traps from Rocket and Tricks and Traps from Mysterio do not require a character to make a move action, they only require the character to make a movement, which encompasses any of the types of movement from page 16 (Advance, Climb, Throw, Push, Place). Trick or Treat from Green Goblin requires the character to make specific types of movement (advances or places). None of those superpowers care whether those movements are as a result of a move action, they will work regardless of how the character makes the type of movement they are looking for. Compare those superpowers to the Team Tactic Card Spider-Tracker, which is worded like this That rule specifically requires it to be a move action to trigger it. An advance granted by an attack like Steel Rush, as mentioned above, would not trigger this card because the advance wasn't made as a part of a move action.
  12. Grievous wounds will expire when the characters are KO'd, so it will not interfere with the resolution of those cards.
  13. The pictures that you have included here are only a demonstration of a few way to use the tools, they are not an exhaustive list of all ways to use the tools. This is not a requirement. As the quote you references states, when advancing or climbing, the character does not have to end with its base in contact with the end of the tool, you can end the advance or climb with the character's base touching any portion of the tool. This means that yes, someone can place the character such that its base is only touching one of the tips of the tool at the end of the advance or climb. They do however have to start with the character's base touching both points and fully seated against the curve of one end of the tool.
  14. A move action is most commonly one of the types of actions you can perform with a character during its activation as described on page 14 of the rule book. A move action can also be granted by other special rules though. The Charge superpower as found on Valkyrie for instance allows the character to perform both a move action and an attack action. When performing a move action, you can either advance or climb. An advance or a climb are not always move actions though, as some special rules instruct you to perform one or the other of those movement types without instructing you to perform a move action. The Steel Rush attack on Baron Zemo for instance, this attack allows you to perform an advance after the attack is resolved. This would not be a move action.
  15. Yes, you may double move and then pick it up, the restriction is put in play after you have picked the herb up. It doesn't prevent you from picking it up though.
  16. The dice added as a result of critical dice in the initial roll are considered to be of the same type of dice as the initial roll, so yes, you are able to re-roll those dice. No, you will not be able to trigger abilities worded as such off of the additional dice you roll in as a result of critical dice because that wording is referring to timing steps in either the attack or dodge timing sequences and the dice added as a result of critical dice happens at a later timing step in all cases. After rolling attack dice refers to Step 6 of the Attack Timing After rolling defense dice refers to Step 7 of the Attack Timing After rolling dodge dice refers to Step 2 of the Dodge Timing
  17. You played it correctly. You are not able to perform a move action, pick up the herb and then perform another move action.
  18. If there is a character that didn’t play Shadow Organization or there is a character that did play it, but that character is within range 2, the enemy character will be able to make the attack. They will not be able to target a character that played Shadow Organization if it is not within range 2 though, regardless of whether that character is under the beam.
  19. You do still need to be able to target characters to perform a beam or area attack against them. If a character has played Shadow Organization, enemy characters must be within range 2 of them to target them with an attack, even if its a beam or area attack. In the scenario you describe, since there are no enemy characters within range 2, the character won't be able to make the attack at all due to the fact that you can't make an attack without having a target.
  20. The bullet points in the rulebook explaining how to benefit from cover are specific to cover granted by terrain. Other rules that grant cover, such as Small Stature, will state the requirements and limitations specific to them
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