Jump to content
Welcome! ×
Atomic Mass Games Forum

Thoras

Moderators
  • Posts

    2,005
  • Joined

Everything posted by Thoras

  1. It depends on the exact wording in question, which could be different between different cards. Wand of Watoomb - "This character may reroll 2 dice in its defense rolls this round" That character may reroll 2 dice in each defense roll it makes this round. Hood's Gang - "This round, when an allied character is attacking an enemy character contesting or holding an objective token, the allied character may reroll 1 of its attack dice" Each allied character may reroll 1 attack die in each attack this round Iron-Bound books of Shuma-Gorath - "This round, when an enemy targets an allied character with a physical attack, you may choose to change the attack's type to mystic" You may do this for each eligible attack against each allied character this round
  2. You have the correct order, yes. Dice are added as a result of criticals in step 8 of the attack sequence Dice modification (which includes reroll effects) occurs in step 9 of the attack sequence.
  3. Yes, during an attack against a character on Sam Wilson's squad, you have the correct timing for each part of the leadership.
  4. After the Core Rules update on November 22nd, 2021, the answer for his has changed. The placement of the activated token is now the final step of end of activation effects. This means that Bob will take the bleed damage before the activation token is placed and thus end up dazed as a result of But How!?
  5. Yes, he can, assuming he meets the requirements of Great Responsibility that allows him to reroll Failure results. Witty Banter is Amazing Spider-Man rerolling the opponents die, so if he has the ability to reroll failures, he can reroll the attackers failure in this case.
  6. No, it can't. Although Scarlet Witch herself is able to reroll failures in this situation, she is not the character performing the reroll due to Oscorp weaponry. The enemy attacking character is performing the reroll on her die, so the enemy character would need to be able to reroll failure results
  7. These superpowers will only generate power when the required results are in their own dice pool. If they roll a die in another characters dice pool, it will not benefit them.
  8. Yes, it will trigger those superpowers since you are rolling a die for the character, which counts as the character rolling their own dice. These superpowers will generate power when the character is rolling its own dice/dice for itself.
  9. Yes, rolling the die for a character contesting a cosmic vault will trigger those superpowers as rolling a die for a character counts as that character rolling their dice. Rolling the dice when performing an Interact on a rubble token for Alien Ship Crashes in Downtown! will not trigger those superpowers though as the rules for the crisis do not state that you are rolling the dice for the character. *June 24th 2022* The above ruling is being changed to the following "When a character uses an Interact that involves rolling dice, the dice roll is theirs". This means those superpowers will work for even the Alien Ship Crashes in Downtown! crisis.** Note that these superpowers will only generate power when the character is rolling its own dice/dice for itself though.
  10. The damage to the thrown character and the character it collides with share timing. As per Appendix A, when this happens the owner of the throw will decide the order in which the two characters are damaged. Page 16 of the core rulebook covers this in the call out at the top of the page. Players choose the order of their effects (not their opponents effects). Because the collision damage is an effect of the Throw, the thrower chooses the order the damage is applied.
  11. You will work those out from the attacking character, not the projection token.
  12. Yes, if there is an eligible character available, you will have to choose a character.
  13. The specific wording in question will determine exactly when it applies, but for superpowers worded in the way you describe here... "When this character would suffer damage..." This wording will apply during step 12 of the attack sequence.
  14. Team tactics cards are a type of special rule. This will be made clearer in the future.
  15. You appear to be using action and activation interchangeably, which may be a part of the confusion. Note that they are not the same thing. Active superpowers can be used after a characters second action, but they can not be used after the characters activation is over. The activated token is not the end of the players turn in and of itself. It is placed during the end of a characters activation. Once the end of activation effects are resolved, the activation is over and also the turn. Up to date/current forum posts supersede all other game rules and are the final say in any rules dispute. The activated token is not placed after the second action anymore, it is placed at the end of the characters activation. You do have a window after the second action, as long as the activation is not over. The activated token is no longer placed after the second action as you indicate here. Do you have the above quote at the end of page 14 in the version of the rule book you are currently using?
  16. It sounds like there is a misunderstanding somewhere. Correct Correct Correct Correct Could you post the wording in these threads that is causing the issue, linking the threads in question as well is also appreciated. I'm not aware of any posts where we have claimed this. Keep in mind that several old posts were updated from previous rulings to reflect the new rules after the Core Rules Update on November 22nd, so the older posts in those threads will have information that has been struck out. None of the old posts should have claimed that either though. The players turn is over at the end of the characters activation, but this is not linked to the character using their second action. The placement of the activated token is no longer linked to the use of the second action either and there shouldn't be any posts that still say this. This is not true any longer. Before the Core rules update on November 22nd 2021, the activated token was placed after the second action. You could then use team tactic cards after the placement of the token as it was still the characters activation and thus still the players turn. After that Core Rules update though, the activated token is no longer placed after the second action. It is now placed at the end of the characters activation, which is also the end of the players turn. The activation does not end until it is declared finished by the player or is forced to end due to some other effect (such as the character being dazed).
  17. There has been no change to Magneto’s leadership. The core rule update on November 22nd did introduce a change to terrain destruction. When a terrain feature or a character is thrown into a terrain feature, the terrain feature or character being thrown must now be a size larger than the terrain feature being contacted in order to destroy the contacted terrain feature. This means a size two terrain feature being thrown into a size two terrain feature will end up with only the thrown terrain feature being destroyed (and thus only triggering the leadership once).
  18. The range for the special effects of the attack would be measured from Doctor Strange, Sorcerer Supreme, not from the projection token.
  19. If used during the resolution of a beam or area attack, Escort to Safety will only end the attack against the one character, it will not end all of the attacks. This will be made clearer in the future.
  20. Since she was still on the battlefield, I assume you meant that She-Hulk was dazed (not KO'd). If that is the case, then no, he cannot gain the benefit against a different character as She-Hulk was still on the battlefield. Nothing about Usurp the Throne provides conditions allowing you to affect a lower threat character.
  21. The priority player would pick the order that different effects will resolve in during the power phase, but they resolve those effects for themselves first. If for example the Crisis combination had two different effects occurring in the power phase, the priority player would pick the order of those effects, but they would resolve each individual effect themselves first.
  22. This is unfortunately far too general a question due to the number of possibilities. Yes, this scenario works. Nothing, a player could choose to do this if they wanted to
  23. There is no specific character performing the throw in the case of either of those cards. This means there is no character that caused the effect for the attack that Got Your Back provides to be resolved against.
×
×
  • Create New...