Jump to content
Welcome! ×
Atomic Mass Games Forum

fingerguns

Members
  • Posts

    46
  • Joined

  • Last visited

Everything posted by fingerguns

  1. Why does tricks snd traps trigger first? Is there existing precedent that the reactive ability takes primacy? Is this setting that precedent for future interactions?
  2. https://forums.atomicmassgames.com/topic/485-using-movement-tools-and-measuring-range/?tab=comments#comment-2232 There’s maybe a touch of ambiguity in the linked ruling, because the question is asking about measuring range two from two different positions. For clarity: when executing an advance, can you leave a range stick on the board measuring range from a spot on the board to target a specific position. Without removing the range stick, use a movement stick, place the mini touching the movement stick and the range stick at the desired point - or - with this update is the ruling explicitly that you just eyeball range when executing the advance, period? Does the answer change if the range stick and movement stick overlap?
  3. Bob's "But How!?" ability states that when he does not have an activated token and would be KO'd he gains a Dazed token instead. Last-Minute Save states that when an allied character would be KO'd, the allied character removes one damage and is not KO'd. Are these two slightly different wordings functionally the same for purposes of game play - or - is Bob KO'd for technical reasons, while a Last-Minute Saved character is not? How do each of these wordings work with a healthy Thanos's Death's Agenda leadership?
  4. During the cleanup phase, after scoring VPs, how is the order of Sins leadership ability triggers determined? Reading order? Priority player’s choice? Controlling players choice? Something else entirely?
  5. How should it be handled when an objective token would be placed according to the crisis layout, but cannot be physically placed on top of a piece of terrain (example: won’t balance) and the terrain is too large for any character to interact with it (example: extends beyond range one in every direction but characters are unable to be placed on the terrain piece)? In most cases the objective could be placed under the terrain, but there are cases when this would fully obscure the objective token and make measurement difficult.
  6. If grievous wounds was played on an attack where the attacking character has a throw that triggers before damage is dealt on an attack, if that throw deals the the final point of damage before dazing or KO’ing the defender, does the defender suffer the effects of grievous wounds? if all of this happens, and the defender still meets the requirements to play last minute save, would the character suffer the damage from the attack after teleporting? The sequence: after being thrown, KO’ing, having a damage removed and KO prevented, then teleported to range 1 of Lockjaw, the defender would (finally) suffer the damage of the attack and from this point on, suffer the (now somewhat immaterial) effects of grievous wounds.
  7. If I play grievous wounds on an attack where the attacking character has a throw that triggers before damage is dealt on an attack, if that throw deals the the final points of damage needed to daze or KO the defender, does the defender suffer the effects of grievous wounds?
  8. If a character has suffered damage equal to their stamina and is currently under the effects of grievous wounds, would the effects of grievous wounds prevent last-minute save from removing one damage? Then, in the above case, while last minute save states the character is not KO’d the character would become KO’d due to damage, because of the rule book. Correct? And, could the above scenario also play out on the grievous wounds attack, assuming the attack deals at least one damage?
  9. Can you last minute save off all you’ve got? Seems strong. example: I play all you’ve got on an injured Black Bolt. At the end of his second activation, I am within range three of lockjaw & lockjaw has three power. Lockjaw plays last minute save, I heal one and don’t KO. Is this correct?
  10. With clarity, the tactics card Grievous Wounds prevents damage from being removed during the activation phase. Field dressing removes one damage and the daze token. The rulebook states that, "when a character has Damage tokens equal to its Stamina stat, it has been Dazd or Knocked Out (KO'd). So a character suffering from the effects of Grievous Wounds would remove the dazed token, but no damage and become dazed. Correct? Bonus, if correct, does the character become dazed prior to the resolution of field dressing, after, or at another time?
  11. to further clarify question 3: if measuring within deployment, could a movement and a range tool be used in the process of deploying, so long as you are not measuring beyond the deployment area?
  12. If the answer to question 1 is that deployment is not part of a game, on second thought, question two is still relevant.
  13. For clarity, this post is attempting to aid players in understanding the use of movement and range tools during deployment. (1) and (2) are directly from the Rulebook. (1) To deploy a character, a player puts it within range 3 of their deployment edge. (2) Any distance that is measured using a measurement tool can be measured at any time, but players may only use one range tool and one movement tool at a time when making measurements during a game. Question 1: Is deployment considered part of the game? If no, then is it safe to assume that the restriction on measurement tools doesn't apply (in which case questions 2 and 3 are irrelevant)? Question 2: For the purpose of deployment, when is a mini considered “put?” (a) When the mini has been placed on the map in a legal placement and the deploying player acknowledges to their opponent that the mini has been deployed. (b) as soon as it is standing on the game area without assistance within range 3 of the deploying player’s deployment edge. (c) something else entirely. If (a) is the correct answer for Question 2, then I think we also need to understand the scenarios in question 3. If (b) is correct, please answer question 3 with the caveat that the deploying character is holding their mini with one hand while executing the fiddly bits described in question 3 with their other. If (c), please provide granular guidance on the relevant parts of Question 3. Question 3: If (a) is allowable (or an applicable (c)), and (b) is not required – Is it permissible for a player to place their mini on the board, within range three of the deployment edge and then: (i) Replace their range three ruler with a range 2 ruler, measure range 2 from a previously deployed mini, adjust the deploying miniature to range 2 of the previously deployed mini, replace the range 2 with a range 3 ruler and commit to a final placement? (ii) Measure a position outside of range 3 from the deployment edge from the miniature as placed (but not necessarily in the final placement) using a movement tool to estimate the minis position after a move action? (iii) Same as (ii), but additionally, swap out the range 3 from the tentative deployment position to measure range 1 from the movement tool, and then move the movement tool to estimate the possible position of two movement actions from deployment, then, swap back to the range 3 tool to decide on a final placement. I have seen players do all of these things, including one player telling another after the opponent accidentally dropped their mini on the board within range 3 that it had been deployed. I have also heard players argue for and against all of these points. Clarity would be much appreciated, thanks!
  14. The character holding a Cosmic Cube Fragment takes one damage for each cube they are holding in the power phase. Kingpin & Crossbones have a similar super power, "Intense Physical Conditioning" & "Inured to pain" respectively, which allow them to reduce the damage by one by spending one power. The powers have different names, but appear to be functionally the same for the purpose of this question. I have not seen it addressed here previously, but my understanding is that each cube damage is treated as a separate instance of damage (they are handled separately, not lumped together). The nuance being that if a character has three cube fragments, they do not take 3 damage as a lump sum, but instead take 1 damage, 3 times. Please confirm if cube damage is an example of damage being dealt in instances, or explain the way cube damage is dealt. If each cube damage is handled as a separate instance, can Kingpin and Crossbones use their damage reduction ability to reduce the damage completely assuming they had the power to do so or is there only one trigger for the super power to trigger? In the above example, if Kingpin or Crossbones were carrying 3 cubes and also had 3 power, could they reduce each instance of 1 damage by 1 by paying 1 energy for each instance (total of 3 energy spent = 0 damage)? If this is true, would they also receive no power from the cubes, because at each instance, the damage was reduced to 0? If the above example is correct, when is damage dealt handled in instances such as the above cubes scenario, and when is it handled in lump sums?
  15. After declaring an attack action but before declaring the attack, x-men blue leadership is used to reduce the cost. After selecting the attack, No Matter the Cost is played to further reduce the power cost. If power was spent through x-men blue leadership and up to 3 power can be spent on No Matter the Cost: can the attack be played without spending power from the active character (blue happens before the attack, reduces to no less than one, then No matter the cost reduces the cost again) Or, does the clause from blue leadership prevent from No Matter the Cost reducing the power cost below 1 as well? On a four cost attack: (a) 1 power paid to blue, 3 to No Matter the Cost and no power is spent from the attacking character (1 power from another character, 3 damage to the attacking character) -or- (b) 1 power paid to blue, and No Matter the Cost is effectively capped at 2; 1 power must be spent. (1 power from another character, 2 damage to and 1 power from the attacking character) is (a) a legal play or is the interaction required to be played as in (b)?
  16. Does applying this as a general rule also allow for a one health corvus or proxima to use husband and wife before taking the bleed damage?
  17. If an inactive character were to be placed within range 1 of the active character, the active character's mini determines the placement, but overlap of the bases would not be allowed. Should the active character be moved by Storm's leadership, as in the original question, does any consideration need to be taken for the "starting" placement of the mini? (Hard to put into words, but similar to the transformation rules, where the bases can't overlap - this would be an imaginary base restricting movement) To confirm the end result more so than the method of execution: the active character can be placed mere millimeters from their position at the start of the leadership's placement effect.
  18. End of activation, two scenarios: (1) A character with healing factor is holding the Kree Core and did not attack. Rule book orders player effects over crisis effects. Healing factor first then crisis, correct? (2) a character with healing factor has the bleed status and no actions remaining. What happens? Prior ruling through FB messenger refers to “neutral” effects taking place after player effects. Bleed damage is not an enemy effect -is it a player effect, a neutral effect, or a crisis effect? When is it resolved and who chooses the order?
  19. When using Storm’s leadership to choose an allied character within two of the active character, and place them within range one of the active character - can the active character be placed within range 1 of themself?
  20. If a tiny Antman or Wasp interacts and closes out the vault - the interacting character immediately picks up a vibranium token and removes the vault. The tiny character cannot hold the token. Does having an inability to hold the token prior to picking it up: (a) preclude the action of closing the vault (dice results are wasted, vault remains open) (b) prevent the vibranium from being picked up (vault flips, but remains in position) (c) treated as dropped by the tiny character. (d) something else entirely If (c), assuming all costs can be paid, can the tactics card Mission Objective be played by the tiny character to place the vibranium token on another allied character within range 2?
  21. Further amended: considering the bodyguard triggers might actually be two separate triggers - considering the second bodyguard superpower triggering off the first bodyguard character becoming the target of the attack. The core of the question remains a question about clarity on playing multiple tactics cards off a single triggering event, general wording & whether or not this is a case of future proofing or an immediately applicable rule (and what an example of that might be) and the secondary question about super powers remains associated.
  22. In the FAQ, there are clearly two super power triggers allowed with the bodyguard example. So this is really just a question about clarity on tactics cards, wording & future proofing.
  23. When the core rules state "A player may play Reactive Team Tactic cards only when the listed trigger condition is met and only once per triggering event" does this mean that if I have two tactics cards that have the same trigger, I can only play one of them? Or is it future proofing for a tactics card that is not discarded or otherwise could potentially be played multiple times on a single trigger? Is this the same or different for super powers? While a reactive super power can only be triggered once from an event, if there are multiple super powers that could be triggered off the same event, would this be limited to my choice of one or could both be triggered?
×
×
  • Create New...