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Negoldar

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Everything posted by Negoldar

  1. No. Mystique’s activation ends when the other character’s activation begins.
  2. Versatile Strategy requires the new leadership be from the affiliation chosen during squad building. You cannot change from Midnight Sons to Brotherhood of Mutants.
  3. Choosing an affiliation is not required when building a squad. My Hellfire Club can be played if no affiliation is chosen when building the squad.
  4. Active Team Tactic Cards may not be played while another effect (like Charge) is being resolved.
  5. The moved character would end up at the last position it could fit in after determining it could not fit in a position where it would be contacting the character or terrain feature it collided with. This does mean it would remain on top of the terrain feature in the situation you have described.
  6. It can be used in response to both attacks during the appropriate timing step (14b) of each attack.
  7. It does. The additional dice from resolving Critical results are prevented by the rules of the Crisis Card.
  8. @Shadow Marvel @CatsLaughing @bets91 @Rose Lad @Darkredwyrmling @ClemonsNotLemons @Pjusin @Cocde @mrmagic72 @Andrew @ikedasquid When a player has more than one character with the Interrogate superpower, that player may only benefit from one use of Interrogate during a given Cleanup Phase.
  9. This is correct. The collision happens and Honey Badger ends up in the last place her base will fit.
  10. Gems increase the Threat Value of a character so Mutant Hunters will distribute power based on the modified Threat Value. In your example, B is correct.
  11. Throws don’t have targets. The thrown character moves until it contacts something.
  12. The thrown character will collide with the character that is not on the terrain feature. If the final position would have the thrown character partially overlap either the character or the terrain feature, move the thrown character back along the movement tool to the last position it could occupy then resolve the effects of the collision.
  13. Yes. Martial Prowess resolves its Defense dice portion during step 5a. Anklebiter comes in at step 5b.
  14. No. Nick Fury’s Last Line of Defense will not trigger when he is KO’d.
  15. You may be securing the token, but the Crisis card in question does not consider whether or not a player is securing it. It only counts the characters contesting it.
  16. The second part of Kingpin’s Illicit Network Leadership ability applies when players are attempting to determine which player is securing an objective token. Mutant Madman Turns City Into Lethal Amusement Park does not use the securing rules (it uses the control rules instead) so the second part of Illicit Network does not come into play. This is typical of Crisis cards that use the control rules.
  17. When a rule mentioned “this character” it means the character whose card it is printed on. In this case, that is Carnage.
  18. The move action is not optional. Malekith the Accursed will end an advance which will trigger Gotta Get Some Air.
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