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Negoldar

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Everything posted by Negoldar

  1. No. Squad affiliation is chosen during squad construction and does not change during the game.
  2. You have the timing incorrect. The Bag of Tricks special rule applies before damage is dealt. According to the timing chart in Appendix A of the core rulebook, this is step 11 (specifically 11a for this rule). The defense dice pool is made in step 5 of the timing chart and rolled in step 7 with Critical results rolled in at step 8b. Bag of Tricks does not affect the dice pools for the attack in progress.
  3. It means all objectives can be secured if the conditions to do so are met. If those characters are contesting those objective tokens, yes, it does.
  4. When a character throws a terrain feature, ignore the terrain feature that character is overlapping when determining collisions. In your photo, either character could throw the water tower at the other because the apartment building is ignored when checking to see if a collision will occur. If Captain Marvel was off the building, however, she could not throw the tower at Vision because it would collide with the building. Vision could throw it at her because he would ignore the building he is overlapping.
  5. In step 1 of the Power Phase he will get one as normal. In step 2 of the Power Phase he will get one for the Leadership. In step 3 of the Power Phase he will get one for the Cube Fragment.
  6. Strategic Genius and Hydra Engineering both allow the attacking character to reroll attack dice. Barons Zemo and Strucker are not performing the rerolls. Neither is Arnim Zola. Conqueror of the Ten Realms prevents the attacking character from rerolling dice. Those effects will not yield any benefit to the character attacking Malekith the Accursed.
  7. No. Dazed characters cannot be affected by special rules. Potentially. However, neither of those abilities resolve before Trip Up.
  8. Yes. The damage removal effect applies once per turn. Both characters will be eligible to benefit when they play Trip Up, but only one will benefit as the effect is limited to once per turn.
  9. This is covered in the Movement section of the rules beginning on page 15 of the core rulebook. Yes. Yes. No.
  10. They do not. Kingpin remains under the control of your opponent during the resolution of Inevitable Betrayal. No.
  11. Both characters that played Trip Up will be eligible to benefit from the leadership, but only one may benefit. You choose which of your characters will benefit.
  12. No. The Explosive Force rule specifies other characters within Range 2 of her will be affected.
  13. Coiled Serpent changes the number of dice used to create the defense dice pool in step 5a of the timing chart. Unnatural Mutation adds its dice in step 5b. Taken together, Viper will roll 7 defense dice when both of these are in play.
  14. World Domination will be errata’d to say “are securing” instead of “control” in the first sentence of the card. Players secure objectives when they have more characters contesting an objective than their opponent (keeping in mind the accounting of Healthy and Injured characters). This applies to all objectives.
  15. The attack continues as normal. Yes. X-23 would still be attacked in this scenario.
  16. This is covered by Infiltration’s rules text. The Howling Commandos will gain power normally during the Power Phase.
  17. No to both. Red Skull, Master of Hydra needs to be the activating character to utilize the first part of the X-Men Gold leadership ability. In both of these scenarios the Hydra Troopers are the activating character.
  18. Usually. Daze and KO happen when a character has taken Damage equal to their Stamina which is typically during step 12 of the attack.
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