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Everything posted by Negoldar
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Montesi Spellbook - Adding Defense Dice
Negoldar replied to Klysmo's topic in Marvel: Crisis Protocol Rules Questions
Similar logic will apply where applicable, however, Ferocity of Cyttorak works differently and so that logic does not apply to it. In the case of Hoggoth’s Hoary Wisdom, Doctor Strange is adding the dice to the defending character. That is why it works when Sacrifice is in play. In the case of Ferocity of Cyttorak, Baron Mordo is allowing the attacking character to add dice to their attack roll. That is why it does not work on Mystic Beam attacks granted by the Spellbook. -
Nick fury sr and pursuit
Negoldar replied to Paritis's topic in Marvel: Crisis Protocol Rules Questions
Pursuit does not grant a Climb. The movement tool will not be able to overlap terrain features with a size larger than Nick Fury & the Howling Commandos. -
Dr. Voodoo Interacting with objectives
Negoldar replied to leeno's topic in Marvel: Crisis Protocol Rules Questions
He will get the number of dice printed on his card for the interact as the Brother Daniel token does not add to interact rolls. Doctor Voodoo will roll 2 dice for this interact.- 2 replies
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- doctor voodoo
- interact
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Not in this case. Asgardian and Flames of the Faltine change the amount of power gained in step 1 of the Power Phase. Then, in step 2, Flames of the Faltine will deal damage to characters that meet the requirement.
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- flames of the faltine
- dormammu
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Both players complete rosters are known information. The players select Crisis Cards randomly and then build their squads secretly. Squads are revealed at the same time once built.
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They come in when player effects resolve, step 2 of the Cleanup Phase. Scoring the crisis cards occurs in step 1 of the Cleanup Phase.
- 1 reply
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- nick fury & the howling commandos
- infiltration
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Sleeper Agent character losing Subterfuge.
Negoldar replied to Scooper396's topic in Marvel: Crisis Protocol Rules Questions
Subterfuge prevents it.- 5 replies
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- sleeper agent
- subterfuge
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Brace for Impact and Grunts
Negoldar replied to mdjcatt's topic in Marvel: Crisis Protocol Rules Questions
The non-Grunt character may play it.- 1 reply
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- brace for impact
- grunts
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World Domination Trigger
Negoldar replied to Nstreb's topic in Marvel: Crisis Protocol Rules Questions
It does not. -
The target character’s player makes the Advance. Yes it is.
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Heimdal's Forefend and spawning grunts.
Negoldar replied to Pastrami's topic in Marvel: Crisis Protocol Rules Questions
If they are placed on the battlefield during a turn, yes. -
Sleeper Agent character losing Subterfuge.
Negoldar replied to Scooper396's topic in Marvel: Crisis Protocol Rules Questions
Yes, if they resolve before Subterfuge is removed.- 5 replies
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- sleeper agent
- subterfuge
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No. Bang, Bang, Bang is limited to triggering from the Bang, Bang rule. The Bang, Bang rule will only trigger from the first Bang attack made during the resolution of the current attack.
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Sleeper Agent character losing Subterfuge.
Negoldar replied to Scooper396's topic in Marvel: Crisis Protocol Rules Questions
The attack needs to Daze or KO the target. Triggered effects are not attack damage so they will not prevent Subterfuge from being removed.- 5 replies
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- sleeper agent
- subterfuge
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Shapeshifter vs X-ceptional Healing
Negoldar replied to Mc1gamer's topic in Marvel: Crisis Protocol Rules Questions
During Mystique’s activation neither Reactive superpowers nor Reactive Team Tactic Cards may be played by enemy characters. X-Ceptional Healing is a Reactive Team Tactic Card so it cannot be played. Shapeshifter is an Innate superpower. Shhh… and No More Mutants cannot be used against it.- 1 reply
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- shapeshifter
- mystique
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Sinister traps vs mystique
Negoldar replied to Nitro0990's topic in Marvel: Crisis Protocol Rules Questions
Sinister Traps is reactive to the first Power Phase. Mystique will not be the active character when it is played so there is no interaction. The token is not affected by Shapeshifter.- 1 reply
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- sinister traps
- mystique
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Yes. They are objective tokens.
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- research station attacked!
- red skull master of hydra
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Sinister Traps and Objectives
Negoldar replied to BigAL's topic in Marvel: Crisis Protocol Rules Questions
No. Sinister Traps triggers when the movement ends which would be before the time to interact with the objective. -
The Mind Gem is an Active superpower given the icon next to the superpower’s name. That is correct. Sentinel Programming and Helmet prevent Mind Gem’s Advance.
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No. It does not.
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Last-Minute Save was errata’d to require an enemy effect to be the cause of the character being Dazed which prevents this combination of cards from interacting in this way.
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- last-minute save
- online and operational
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Unstoppable Momentum grants extra dice to the next attack roll. Only the first attack of the Mystic Beam will have extra dice.
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- the montesi formula found
- mystic beam
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