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Negoldar

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Everything posted by Negoldar

  1. Attacker effects resolve in step 14a in the order of the attacking player’s choosing. Defender effects resolves in step 14b in the order of the defending player’s choosing. Players never choose the order of resolution for their opponent’s effects.
  2. Similar logic will apply where applicable, however, Ferocity of Cyttorak works differently and so that logic does not apply to it. In the case of Hoggoth’s Hoary Wisdom, Doctor Strange is adding the dice to the defending character. That is why it works when Sacrifice is in play. In the case of Ferocity of Cyttorak, Baron Mordo is allowing the attacking character to add dice to their attack roll. That is why it does not work on Mystic Beam attacks granted by the Spellbook.
  3. Pursuit does not grant a Climb. The movement tool will not be able to overlap terrain features with a size larger than Nick Fury & the Howling Commandos.
  4. He will get the number of dice printed on his card for the interact as the Brother Daniel token does not add to interact rolls. Doctor Voodoo will roll 2 dice for this interact.
  5. Not in this case. Asgardian and Flames of the Faltine change the amount of power gained in step 1 of the Power Phase. Then, in step 2, Flames of the Faltine will deal damage to characters that meet the requirement.
  6. Both players complete rosters are known information. The players select Crisis Cards randomly and then build their squads secretly. Squads are revealed at the same time once built.
  7. They come in when player effects resolve, step 2 of the Cleanup Phase. Scoring the crisis cards occurs in step 1 of the Cleanup Phase.
  8. The target character’s player makes the Advance. Yes it is.
  9. If they are placed on the battlefield during a turn, yes.
  10. No. Bang, Bang, Bang is limited to triggering from the Bang, Bang rule. The Bang, Bang rule will only trigger from the first Bang attack made during the resolution of the current attack.
  11. The attack needs to Daze or KO the target. Triggered effects are not attack damage so they will not prevent Subterfuge from being removed.
  12. During Mystique’s activation neither Reactive superpowers nor Reactive Team Tactic Cards may be played by enemy characters. X-Ceptional Healing is a Reactive Team Tactic Card so it cannot be played. Shapeshifter is an Innate superpower. Shhh… and No More Mutants cannot be used against it.
  13. Sinister Traps is reactive to the first Power Phase. Mystique will not be the active character when it is played so there is no interaction. The token is not affected by Shapeshifter.
  14. No and no. The timing of the transfer of a special condition happens after the target is Dazed or KO’d.
  15. No. Sinister Traps triggers when the movement ends which would be before the time to interact with the objective.
  16. The Mind Gem is an Active superpower given the icon next to the superpower’s name. That is correct. Sentinel Programming and Helmet prevent Mind Gem’s Advance.
  17. Last-Minute Save was errata’d to require an enemy effect to be the cause of the character being Dazed which prevents this combination of cards from interacting in this way.
  18. No. It can be used on any of your turns, including turns where you Pass, during an activation or before choosing a character to activate.
  19. Unstoppable Momentum grants extra dice to the next attack roll. Only the first attack of the Mystic Beam will have extra dice.
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