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Negoldar

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Everything posted by Negoldar

  1. Yes. The Dark Council will trigger when a Grunt character is KO’d.
  2. Forfend triggers when an enemy ends a movement in range. Movement is defined in the rulebook as consisting of Advance, Climb, Throw, Place, and Push. If any of these result in an enemy character ending the movement in range of Forfend, it can be used. Face Me forces an enemy character to Advance, so yes, it will trigger Forfend.
  3. No. The use of “all” prevents a player from picking a subset of dice to reroll. Other rules may create additional limits such as the Failure rules which prevent dice with that result from being rerolled. If Darkstar’s attack roll includes one Failure and four Blanks, “reroll all” would allow her to reroll all of the Blank results.
  4. When a character is KO’d, all effects on it expire. The Winging It token will be removed.
  5. This is a style change from Vision to newer characters with beam attacks. They function identically. Both Crimson Dynamo and Vision will get one power at the end of each attack made during the resolution of the beam.
  6. Yes. Sacrifice prevents Cyclops from adding dice. It does not prevent Cable from adding dice to the defense roll.
  7. Yes. The attack dealt no damage so Martial Prowess will trigger the damage to the attacker.
  8. Yes. Yes it is. Rapid Fire occurs during step 14a of the original attack so the effects you mention above have to wait because they trigger at step 14b.
  9. X-23's Adamantium Skeleton is correct. It is different from Wolverine's rule.
  10. Supergiant would be Dazed once in this scenario. No. Blood to Spare is played before being Dazed. You would trigger abilities like Goddess of Death once.
  11. He would be. Incinerate removes dice and is not dice modification.
  12. A-Force Assemble's benefit applies during all attacks made against affected characters during the round.
  13. Yes, it can be used during the Power Phase. He would be able to continue using Nice Punch for the rest of the Power Phase as there are no turns during that phase.
  14. Step 2d happens when each character gets attacked in their own individual attack. Honey Badger needs to use Too Dangerous to Ignore when Carnage's attack starts in order to redirect his attack. If Honey Badger is attacked first and Dazed, she will not have superpowers when Carnage is attacked. The Venom thread discusses what happens when he uses Lethal Protector to enter the area attack after the attack begins. He will only take one attack in that situation. If he was one of the enemy characters in range at the beginning of the attack, he would take two attacks.
  15. Reactive superpowers are used once per triggering effect which will require spending the appropriate amount of Power. Rapid Fire gives a whole new attack so if these characters want to use a Reactive superpower against that attack, the superpower needs to be used again which will include paying the Power cost associated with it.
  16. You may change as many dice to Hits as you have Critical and Wild results in the attack roll.
  17. The Push will occur if the rerolls did not happen. The check for range is done during the Modify Dice step when determining if the rerolls will occur.
  18. The X-Men symbol is a valid symbol for Standard so Grievous Wounds is still allowed in that format.
  19. The attack action did still happen. No. The attack stops at step 2d in this scenario. It never makes it to step 14a when Sam Wilson would resolve that special rule.
  20. Yes. Yes. The attack goes through the normal attack timing for each target so there will be a step 14b where Venom’s So Many Snacks can be used. Yes, it will stop the remaining attacks.
  21. Yes. Helios Laser Bombardment was used and will not be usable again. The action is not refunded—another action is given.
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