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Negoldar

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Everything posted by Negoldar

  1. The target character’s player makes the Advance. Yes it is.
  2. If they are placed on the battlefield during a turn, yes.
  3. No. Bang, Bang, Bang is limited to triggering from the Bang, Bang rule. The Bang, Bang rule will only trigger from the first Bang attack made during the resolution of the current attack.
  4. The attack needs to Daze or KO the target. Triggered effects are not attack damage so they will not prevent Subterfuge from being removed.
  5. During Mystique’s activation neither Reactive superpowers nor Reactive Team Tactic Cards may be played by enemy characters. X-Ceptional Healing is a Reactive Team Tactic Card so it cannot be played. Shapeshifter is an Innate superpower. Shhh… and No More Mutants cannot be used against it.
  6. Sinister Traps is reactive to the first Power Phase. Mystique will not be the active character when it is played so there is no interaction. The token is not affected by Shapeshifter.
  7. No and no. The timing of the transfer of a special condition happens after the target is Dazed or KO’d.
  8. No. Sinister Traps triggers when the movement ends which would be before the time to interact with the objective.
  9. The Mind Gem is an Active superpower given the icon next to the superpower’s name. That is correct. Sentinel Programming and Helmet prevent Mind Gem’s Advance.
  10. Last-Minute Save was errata’d to require an enemy effect to be the cause of the character being Dazed which prevents this combination of cards from interacting in this way.
  11. No. It can be used on any of your turns, including turns where you Pass, during an activation or before choosing a character to activate.
  12. Unstoppable Momentum grants extra dice to the next attack roll. Only the first attack of the Mystic Beam will have extra dice.
  13. No. Squad affiliation is chosen during squad construction and does not change during the game.
  14. You have the timing incorrect. The Bag of Tricks special rule applies before damage is dealt. According to the timing chart in Appendix A of the core rulebook, this is step 11 (specifically 11a for this rule). The defense dice pool is made in step 5 of the timing chart and rolled in step 7 with Critical results rolled in at step 8b. Bag of Tricks does not affect the dice pools for the attack in progress.
  15. It means all objectives can be secured if the conditions to do so are met. If those characters are contesting those objective tokens, yes, it does.
  16. When a character throws a terrain feature, ignore the terrain feature that character is overlapping when determining collisions. In your photo, either character could throw the water tower at the other because the apartment building is ignored when checking to see if a collision will occur. If Captain Marvel was off the building, however, she could not throw the tower at Vision because it would collide with the building. Vision could throw it at her because he would ignore the building he is overlapping.
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