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Negoldar

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Everything posted by Negoldar

  1. No. The targets of the attack are determined at the start of the attack and will not change just because a character is able to move out of the beam/area attack thanks for All New, All Different. They would need another rule that rechecks range to prevent the attack against them (like Trickster or Life Saver).
  2. Weapons of Midgard gives Skurge access to the attack listed on it. Skurge will then need to use one of the two actions that activation to make the attack.
  3. Yes, they may. Injured characters still contest if there are Healthy enemy characters that are also contesting. They do not count for securing objectives, and as you have noted, they do not count for the Interact roll, but they do still contest. No. If there are zero Healthy enemy characters contesting, the character that is interacting still needs to roll the dice and get more than zero successes.
  4. Yes. That works because they share the same timing.
  5. Rapid Fire and Flurry generate all new attacks that will be stopped by Stealth if the attacker is not within Range 3 of the target.
  6. No. Neogenetic Recombinator is an Active Team Tactic card. Active Team Tactic cards cannot be played while another effect is resolving. It will have to wait until after step 14c of the attack timing chart (Appendix A) is complete and be played when nothing else is resolving.
  7. Force Projection is a Reactive superpower that applies to the attack in progress. It will need to be used a second time for the Rapid Fire attack if used on the first attack. The attacker will need to pay 2 Power for each attack.
  8. You roll five dice for the first character. Then roll five dice for the second.
  9. It does occur and it is made against Luke Cage. The original target limitation was satisfied when the attack was declared against a valid target.
  10. No. A reactive superpower can be used once per triggering event. This is covered in the core rulebook under Reactive Superpowers. The example in the callout uses Kingpin’s Intense Physical Conditioning.
  11. Yes. If your opponent opts to make the attack, the attack will go through the attack timing chart and at step 2d Loki would be able to use Trickster. No. Trickster grants an action when the attacker’s attack is stopped during the attacker’s activation. It is Loki’s activation, not the enemy character’s activation.
  12. This is correct. First of the Black Order will be one of your five Team Tactic cards selected during squad creation.
  13. It is not. There will be three tokens for the next attack. All tokens are discarded at the end of the round.
  14. Yes. If the Grunt is KO'd by an enemy effect, Punisher will gain a Punishment token.
  15. No. He does not benefit from cover due to the core rule of “can’t” overrides “can”. Page 5 of the online rulebook.
  16. It does not. This has received an errata in the latest FAQ & Errata document
  17. Ghost Rider's position is determined when Seeing Red is played. That will be after he is moved by Deal with the Devil.
  18. The Grunt rules do not prevent them from Interacting with any objective token. The individual character cards will specify any particular rules regarding Interacting. Neither the S.H.I.E.L.D. Agents nor the Hand Ninjas are able have Power to spend to Interact with a Target of Opportunity objective like the Safehouses.
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