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Everything posted by Negoldar
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Enemy effects are any effect created by your opponent. This includes effects of superpowers and attacks as well as Team Tactic cards and rarely crisis cards. Special conditions, like Bleed, are not enemy effects however. See the call out on page 22 of the online rulebook for details.
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- enemy effects
- bleed
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Each Magneto will track its own constructs. This is in the FAQ document found here.
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- magneto
- master of magnetism
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USE REDUCE DAMAGE IN CLEAN UP PHASE
Negoldar replied to Maxlasen's topic in Marvel: Crisis Protocol Rules Questions
Yes. If you have the power for Inured to Pain and Intense Physical Conditioning, they can be used whenever Crossbones and Kingpin are damaged.- 1 reply
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- inured to pain
- intense physical conditioning
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Highway to Hell + Hell on Wheels
Negoldar replied to Darkundo's topic in Marvel: Crisis Protocol Rules Questions
Yes. Highway to Hell triggers when an advance begins during Ghost Rider’s activation which is what Hell on Wheels grants.- 2 replies
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- ghost rider
- hell on wheels
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TTC Question
Negoldar replied to WilieB0bThornton's topic in Marvel: Crisis Protocol Rules Questions
You can play as many as you want provided the requirements for playing each card are met. -
Lethal Protector and Area/Beam attacks
Negoldar replied to TechLee's topic in Marvel: Crisis Protocol Rules Questions
Targets are determined before the first attack is made. Venom will take the attack for Spider-Man but will not be targeted with a second attack.- 1 reply
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- beam attacks
- area attacks
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Wolverine and the best at what i do
Negoldar replied to Marvelboy74's topic in Marvel: Crisis Protocol Rules Questions
He will have Pierce and Bleed because he has the Wild result required to use those rules. -
Wolverine and the best at what i do
Negoldar replied to Marvelboy74's topic in Marvel: Crisis Protocol Rules Questions
Neither. The final result is 4 successes. -
Struggle for the cube and damage reduction
Negoldar replied to Marvelboy74's topic in Marvel: Crisis Protocol Rules Questions
This is the correct interpretation. Each cube deals one damage. -
Crisis Damage Terrigen and Intrusions
Negoldar replied to fancymolasses's topic in Marvel: Crisis Protocol Rules Questions
Terrigen cloud answer: Intrusions: -
The first effect of Marked for Death is that a character with Stealth will lose it. The second is that it cannot gain it through effects like Dark Past.
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- marked for death
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Honey Badgers lil'sis movement
Negoldar replied to pghfett's topic in Marvel: Crisis Protocol Rules Questions
It cannot as the advance has to be towards the character that caused the damage. If you meant towards the enemy character that damaged Laura, yes, you can advance past them. When a rule says “toward” or “away” when a movement is involved, the 90-degree angled movement tool is used. It is not limited to effects that Push.- 1 reply
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- x-23
- honey badger
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The size of the viewer, Spider-Man in your example, is not considered. The only things that matter are the size of the other character and the size of the terrain features between the two characters. In this case, if the other character is size 2 or smaller, LOS cannot be drawn to it. The other character can draw line of sight to Spider-Man as he is size 4 for line of sight purposes behind a size 3 terrain feature.
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Hit and Run, Fast Draw, Parting Shot
Negoldar replied to RJ1040's topic in Marvel: Crisis Protocol Rules Questions
Yes, Bullseye’s attack continues because it is already past the point where range and LOS is determined.- 2 replies
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- bullseye
- hit and run
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collision when thrown off roof
Negoldar replied to bionic.beth's topic in Marvel: Crisis Protocol Rules Questions
Yes, a collision would occur. When resolving the movement from a throw, the thrown character moves along the tool until it contacts a terrain feature or character which will trigger a collision. If the thrown character cannot fit in the location it would stop, it will move backwards long the tool until it reaches a place where it can land. In your case this is on top of the terrain feature at the last position it would fit and balance on without partially overlapping either terrain features or character bases. Captain Marvel will take 1 damage and She-Hulk will have to roll dodge to avoid the incoming damage. -
Unless the superpower states otherwise, a superpower can be used as many times as you can pay its costs. Reactive superpowers are limited to once per triggering event.
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Blood to spare question
Negoldar replied to Cthulhu_illithid's topic in Marvel: Crisis Protocol Rules Questions
Yes. Power is gained simultaneously with the damage. Corvus Glaive will have the three power necessary to play Blood to Spare in this scenario.- 1 reply
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- blood to spare
- power
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Does venom ignore cover?
Negoldar replied to SamWaite's topic in Marvel: Crisis Protocol Rules Questions
Yes it does. Yes. The defender would not benefit from cover against Venom.- 1 reply
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- venom
- symbiotic instincts
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Blade and rerolls
Negoldar replied to Matthews1802's topic in Marvel: Crisis Protocol Rules Questions
No. Blade's Supernatural Senses grants the ability to reroll Failure results during its resolution. It does not grant permission to do so during the resolution of other reroll effects. -
Trick or Treat + Tricks & Traps
Negoldar replied to TheSwedishTroll's topic in Marvel: Crisis Protocol Rules Questions
Both characters would be able to use their abilities. Each is declared and resolved sequentially.- 1 reply
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- trick or treat
- tricks and traps
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Honeybadger and Fallback
Negoldar replied to Horeath's topic in Marvel: Crisis Protocol Rules Questions
Fall Back is used before damage is dealt (step 11b of the timing chart). Big Sis and Lil' Sis will be triggered when damage is taken by the appropriate character (step 12). No, Lil' Sis will not trigger because that is triggered when X-23 is damaged. In this case, Big Sis will trigger to allow X-23 to advance.- 2 replies
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- honey badger
- lil sis
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It can only be triggered once. See page 6 of the online rulebook under the Reactive Superpowers header.