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Negoldar

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Everything posted by Negoldar

  1. Enemy effects are any effect created by your opponent. This includes effects of superpowers and attacks as well as Team Tactic cards and rarely crisis cards. Special conditions, like Bleed, are not enemy effects however. See the call out on page 22 of the online rulebook for details.
  2. Each Magneto will track its own constructs. This is in the FAQ document found here.
  3. Yes. If you have the power for Inured to Pain and Intense Physical Conditioning, they can be used whenever Crossbones and Kingpin are damaged.
  4. S.H.I.E.L.D. Agents do not count as they are not part of the roster. In your example, the squad is unaffiliated.
  5. Yes. Highway to Hell triggers when an advance begins during Ghost Rider’s activation which is what Hell on Wheels grants.
  6. You can play as many as you want provided the requirements for playing each card are met.
  7. Targets are determined before the first attack is made. Venom will take the attack for Spider-Man but will not be targeted with a second attack.
  8. He will have Pierce and Bleed because he has the Wild result required to use those rules.
  9. The first effect of Marked for Death is that a character with Stealth will lose it. The second is that it cannot gain it through effects like Dark Past.
  10. It cannot as the advance has to be towards the character that caused the damage. If you meant towards the enemy character that damaged Laura, yes, you can advance past them. When a rule says “toward” or “away” when a movement is involved, the 90-degree angled movement tool is used. It is not limited to effects that Push.
  11. The size of the viewer, Spider-Man in your example, is not considered. The only things that matter are the size of the other character and the size of the terrain features between the two characters. In this case, if the other character is size 2 or smaller, LOS cannot be drawn to it. The other character can draw line of sight to Spider-Man as he is size 4 for line of sight purposes behind a size 3 terrain feature.
  12. Yes, Bullseye’s attack continues because it is already past the point where range and LOS is determined.
  13. Yes, a collision would occur. When resolving the movement from a throw, the thrown character moves along the tool until it contacts a terrain feature or character which will trigger a collision. If the thrown character cannot fit in the location it would stop, it will move backwards long the tool until it reaches a place where it can land. In your case this is on top of the terrain feature at the last position it would fit and balance on without partially overlapping either terrain features or character bases. Captain Marvel will take 1 damage and She-Hulk will have to roll dodge to avoid the incoming damage.
  14. Unless the superpower states otherwise, a superpower can be used as many times as you can pay its costs. Reactive superpowers are limited to once per triggering event.
  15. Yes. Power is gained simultaneously with the damage. Corvus Glaive will have the three power necessary to play Blood to Spare in this scenario.
  16. Yes it does. Yes. The defender would not benefit from cover against Venom.
  17. No. Blade's Supernatural Senses grants the ability to reroll Failure results during its resolution. It does not grant permission to do so during the resolution of other reroll effects.
  18. Both characters would be able to use their abilities. Each is declared and resolved sequentially.
  19. Fall Back is used before damage is dealt (step 11b of the timing chart). Big Sis and Lil' Sis will be triggered when damage is taken by the appropriate character (step 12). No, Lil' Sis will not trigger because that is triggered when X-23 is damaged. In this case, Big Sis will trigger to allow X-23 to advance.
  20. It can only be triggered once. See page 6 of the online rulebook under the Reactive Superpowers header.
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