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Negoldar

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Everything posted by Negoldar

  1. Yes, you can pass a Herb to another character that is already holding on as there is no limit to the number of Herbs a character can carry at a time. The Physical attack bonus is limited to one regardless of the number of Herbs held.
  2. No. Characters may be pushed through the character that is doing the pushing. In the case of Hadron Enforcer’s Vortex rule, Rocket Raccoon is doing the Push so the other enemy characters will stop moving when they contact the attack’s target.
  3. Priority for the next round is determined by who activated a character last. The player that activated a character last will not have priority. Only a player with fewer activations than their opponent left can Pass. A player cannot declare a Pass if they have the same number or more characters left to activate than their opponent. They must activate a character.
  4. Yes. This is covered in the newest errata. Blade's Supernatural Senses is used during the Modify Dice step similar to Beast's Stars and Garters.
  5. The effects mentioned above (Death's Agenda, Blood Red and Personal, and Usurp the Throne) trigger when a character is KO'd/Dazed and immediately allow the attacking/active player to score VP(s). Last Line of Defense triggers at the same time but does not grant the VP until after the effect is resolved. According to Appendix A, the attacker/active player will activate their triggers first and then the defender/inactive player will activate theirs when their effects share a timing step. This results in the attacking/active player gaining VP(s) followed by Last Line of Defense triggering and checking the score. If the players are tied as above, the attacking/active player will gain VP and then Last Line of Defense will check the score which will trigger the first part of it, and after the effect is resolved, the S.H.I.E.L.D. player will gain 1 VP.
  6. Yes. In the above question I read it as 4 characters plus the Hand Ninjas which results in both players having 5 activations left. @Brocoliviolet, did I interpret it correctly?
  7. On each of your turns you may have character spend one power to allow another to gain one power, including turns in which you declare a pass.
  8. No. Grunts cannot be chosen by the effects of allied Team Tactic Cards.
  9. Green Goblin’s Oscorp Weaponry is once per turn. Cable’s Wetworks is once per character per turn.
  10. Grunts are Healthy due to the teal coloring on their stamina circle.
  11. Both players have 5 activations left, so no, you will not be able to pass.
  12. When you select a parent character to activate, their associated Grunt will activate first. After the Grunt is finished, it gains an Activated token and the parent will activate. When the second parent for that Grunt activates, the Grunt cannot activate because it has an Activated token.
  13. Yes. Mission Objective’s Reactive part triggers when the objective would be dropped. This is in step 12 of an attack. All New, All Different resolves in step 14b. Yes, it would.
  14. Yes. Hulkbuster’s Built to Take It superpower is used in step 2d. It cannot be used later in the attack’s timing.
  15. Master Swordsman is used during step 2d of the attack timing chart found in Appendix A of the online rulebook.
  16. If the collision is caused by a throw created by an enemy effect, the character will gain power. Special conditions like Bleed are not enemy effects so no power is gained.
  17. Thoras has the answers but remember: one question per thread please.
  18. Different characters with the same alter egos are allowed in a roster (Black Widow and Black Widow, Agent of S.H.I.E.L.D. for example). Characters with the same alter egos are not allowed in a squad. Spider-Man (Peter Parker) and Spider-Man (Miles Morales) can be in the same roster and the same squad.
  19. No to both. A character must be able both balance on the terrain feature and fit on it. In your first example it does not balance. In the second it does not fit. If your opponent’s character was advancing it would need to be place in contact with the movement tool at another location. Characters may not be artificially balanced with tape, blue tac, dice, etc. or otherwise locked in a position that circumvents this rule.
  20. Yes, you may. They are the deployment zones. On page 10 of the rulebook, Building a Mission, after the two crisis cards are revealed, the player that lost Priority chooses a board edge. The crisis is then setup as per the two revealed crisis cards. Due to this order a player cannot choose the left or right edge shown on the setup cards.
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