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Negoldar

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Everything posted by Negoldar

  1. Yes. Quick Draw changes the number of defense dice determined in step 5a of the attack timing chart from a number equal to Cyclops’ appropriate Defense stat to 5. These are not additional dice nor is there any dice modification in this.
  2. She can reroll up to 2 dice. It does not have to be exactly 2.
  3. Oscorp Weaponry is once per turn. Only one attack during a given turn may benefit from it. It is not once per character per turn.
  4. Yes. No. It resolves during the individual attack that triggered it if it is used. No. The characters in range of the attack are determined before any attacks are made and do not change if the attacker or any potential defenders are moved during the resolution of the beam or area attack.
  5. When the enemy character ends their movement, Heimdall may use Forfend. This can interrupt the Charge (and similar) superpower. After the Forfend is resolved, the enemy character will continue with their attack action granted by the superpower, if possible.
  6. Extended follows its own banned and restricted list - which at the time of posting does not contain any cards.
  7. It’s one reroll of a number of dice equal to the number of special conditions on the target. If the target has three special conditions, you will be able to reroll three dice as part of a single reroll effect. The card does not grant one reroll effect per special condition on the target.
  8. Yes, she may use Supreme Control to prevent herself from being moved.
  9. No. When a rule lists multiple things that occur during its resolution, if one thing cannot happen, the subsequent effects will not happen. The FAQ (found here) describes this using Martial Prowess as the example. The Push needs to happen for the Assault Rifle attack to be made. Placement of terrain features and other characters may result in a Push that doesn’t not physically move the target, but in that case the Push still happened so the extra attack will proceed.
  10. You are correct. You cannot measure from a character that is not on the battlefield so the second attack will not happen.
  11. When a character uses an Interact that involves rolling dice, the dice roll is theirs. This allows for effects like Scientific Hubris and Disconcerting, Yet Provocative! to trigger once the roll is complete per their rules. Heimdall's All-Seeing Eyes can be used on these rolls.
  12. Yes you can. These effects have the same timing so you may choose the order they trigger.
  13. Each crisis may have a different interact with different rules. For the crisis you have mentioned, yes, the dice need to be rolled and you need more successes than Healthy enemy characters (one or more successes if zero Healthy enemy characters contesting).
  14. No. The targets of the attack are determined at the start of the attack and will not change just because a character is able to move out of the beam/area attack thanks for All New, All Different. They would need another rule that rechecks range to prevent the attack against them (like Trickster or Life Saver).
  15. Weapons of Midgard gives Skurge access to the attack listed on it. Skurge will then need to use one of the two actions that activation to make the attack.
  16. Yes, they may. Injured characters still contest if there are Healthy enemy characters that are also contesting. They do not count for securing objectives, and as you have noted, they do not count for the Interact roll, but they do still contest. No. If there are zero Healthy enemy characters contesting, the character that is interacting still needs to roll the dice and get more than zero successes.
  17. Yes. That works because they share the same timing.
  18. Rapid Fire and Flurry generate all new attacks that will be stopped by Stealth if the attacker is not within Range 3 of the target.
  19. No. Neogenetic Recombinator is an Active Team Tactic card. Active Team Tactic cards cannot be played while another effect is resolving. It will have to wait until after step 14c of the attack timing chart (Appendix A) is complete and be played when nothing else is resolving.
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