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Everything posted by Seth
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Hello, As stated in the Spur keyword entry, apply any effects that increase a unit's speed before applying those that reduce it. In your example, the speed-1 unit would use Spur to increase its speed to 2, which would be then reduced back to 1 by the effects of difficult terrain. -------------------------------------------- No, this unit will still ultimately move at speed 1. Hope this helps, Seth
- 1 reply
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- spur
- difficult terrain
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(and 3 more)
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Hello, A unit using the Fire Support keyword is not itself performing a ranged attack. It will receive no additional dice from Boba Fett's Rule with Respect command card. Hope this helps, Seth
- 1 reply
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- fire support
- boba fett
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(and 2 more)
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Hello, The Scatter keyword allows the attacking unit to reposition any non-unit leader miniatures in the defending unit. If a unit consists of only a single model, that mini is by default the unit leader, and cannot be moved using the Scatter keyword. Hope this helps, Seth
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Hello, No. Luke can defeat all the Stormtroopers if the dice roll his way! Hope this helps, Seth
- 1 reply
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- suffering wounds and defeating miniatures
- base contact
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Hello, Range and speed use different measuring tools and cannot be simply converted between - note that a unit's base size will also impact its distance moved. Players should carefully measure either/all distances using the appropriate tools during gameplay. Hope this helps, Seth
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Hello, Enemy miniatures are in LOS if any attacking minis have LOS to them. The attacking unit leader's point of view is used to determine if the attack is allowed in the first place (during the Declare Defender step) and for the purposes of determining cover, but their LOS is not the only one used to determine how many wounds the defending unit is eligible to suffer. Yes. Hope this helps, Seth
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- line of sight
- los
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Hello, Appendix C lists the affiliations of existing Mercenary units, Ewoks among them (with the arrowhead icon). All units you note are indeed Ewoks-affiliated Mercenary units. Yes, they are Mercenary units and may be nominated and affected by the command card Ploy, Aggression, and Discretion. Hope this helps, Seth
- 1 reply
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- ewoks
- affiliation
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(and 5 more)
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A-300 Blaster Configurations
Seth replied to MooseSplatter's topic in Star Wars: Legion Rules Questions
Hello, The A-300 Short Range Config card (and its Long-Range flip-side) are Armament upgrade cards. When forming attack pools, miniatures in the Rebel Pathfinders unit may opt to use the weapon printed on their unit card or that of any upgrade cards available to it. --------------------------------------------- No, the "Config" Armament upgrade card does not replace the A-300 Blaster Rifle weapon on their unit card. Yes. Hope this helps, Seth- 1 reply
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- rebel pathfinders
- armament
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Hello, From the Repulsor Vehicles entry in Appendix A: ----------------------------------------------------- The wings of the Raddaugh Gnasp Fluttercraft miniature are not a part of its hull. This is not an exhaustive list of features to ignore ("...things like..."), but examples of items that are not considered a part of the hull when determining the silhouette. Hope this helps, Seth
- 1 reply
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- repulsor vehicles
- los
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Nimble, Teamwork and Defeated Unit.
Seth replied to PolarKnight's topic in Star Wars: Legion Rules Questions
Hi there, The unit will gain a dodge token after the attack is resolved. In your example, as Leia is defeated during the attack, she will not gain a dodge token with the Nimble keyword, and so Wicket will not generate a dodge token with the Teamwork keyword. Hope this helps, Seth -
Hello, Yes, players may personalize their miniatures and their miniatures' bases, including vehicles. It is permissible that these conversions are included when determining the silhouette of a vehicle during gameplay. No. Note that the Galactic Conquest Event format's Player Responsibilities includes that miniatures not interfere with gameplay. What modifications do interfere with gameplay is at the discretion of an event's Event Organizer & Consulars. Hope this helps, Seth
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Teamwork and infinite tokens
Seth replied to Hyde_N_Seek's topic in Star Wars: Legion Rules Questions
Hello, When one unit with Teamwork gains an aim or dodge token, the other will gain a (single, one) token of the same type. Which is to say, it will not then loop back to the original unit. It will generate one matching token for the named Teamwork unit. End of process! Hope this helps, Seth -
Bossk, Reptilian Rampage, Enrage, and Charge
Seth replied to Dan X's topic in Star Wars: Legion Rules Questions
Hello, The Enrage keyword applies as soon as the unit has wound tokens greater than or equal to X. This does mean that if Bossk elects to suffer a wound to perform a free move action as instructed by the Reptilian Rampage command card, he may indeed gain Charge and use it following that move. Yes. Hope this helps, Seth- 1 reply
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- bossk
- reptilian rampage
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Hi there, The Agile keyword will provide a unit a dodge token when they perform a standard move as part of an action. As a speed-1 move performed when withdrawing is a standard move, it will indeed allow the affected unit to generate a dodge token. ----------------------- Yes. Hope this helps, Seth
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- withdraw
- standard move
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This Is Where Fun Begins & Pass
Seth replied to AlexGrace's topic in Star Wars: Legion Rules Questions
Hello, Anakin Skywalker's This is Where the Fun Begins command card states "...if he was not the first friendly unit to activate during the current round, he gains 1 suppression token." If a player passes their first turn, they have not yet activated a unit; when Anakin activates on their next turn, he will indeed still be the first friendly unit to activate during the current round. -------------------------------------------- No. Anakin will be the first friendly unit activated during the current round, and will not receive a suppression. Hope this helps, Seth- 1 reply
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- pass
- choose a unit to activate or pass
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Hello, Unless otherwise specified by the card itself, a card with the Divulge keyword "can be revealed at the start of the phase or step indicated...". "A card that is revealed in this way is not played and is returned to that player's command hand at the end of the step in which it was divulged." The text on command cards can override this process. You are not required to discard a divulged command card unless the card specifically tells you to. An example of a card with text that does instruct you to discard the card would be Maul's The Phantom Menace. Existing Divulge cards are revealed during the Deploy Units Step, and so aren't divulged when players would be selecting command cards. Some of them in fact specify what command card will be played during round 1; Cad Bane's I Make the Rules Now and Padme Amidala's Diplomatic Cover are examples of command cards that "must be selected during round 1." Hope this helps, Seth
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- divulge
- command phase
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Comms Tech Mini. and Capt Mini
Seth replied to JokerAlpha's topic in Star Wars: Legion Rules Questions
Hello, This answer is different based on the text of the upgrade card. If the upgrade card says only "You gain a <upgrade> icon," you are not required to include that upgrade when building your army. This is the text for "Captains" (Stormtrooper Captain, etc.) and "Specialists" (Phase I Clone Specialists, etc.). If the upgrade card says "You must equip a <upgrade> upgrade card," you are to do as the card instructs when building your army. This is the text for "Comms Technicians" (Rebel Comms Technician, etc.). Hope this helps, Seth -
Do all Surge results have to be converted?
Seth replied to Palpatron's topic in Star Wars: Legion Rules Questions
Hello, No. The Convert Attack Surges and the Convert Defense Surges steps of the attack sequence are not optional. Players change any surge results to the results indicated on their unit cards during the appropriate step. Hope this helps, Seth- 1 reply
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- surge
- convert defense surges
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Hello, No. During round 1, enemy units cannot start a melee with a unit with a unit with a hostage token & card. This does include moving into melee. Hope this helps, Seth
- 1 reply
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- moving into melee
- hostage
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Hi there, The Bombing Run objective card specifies that players place claimed objective tokens in base contact with unit leaders within their respective deployment zones. For a unit leader to be within a deployment zone, it must be entirely within its given range. ---------------------------------- Correct. If a unit leader is not entirely within the deployment zone, it may not be given a claimed objective token during the Setup for the Bombing Run objective card. Hope that helps, Seth
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- bombing run
- within
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Clarification on Range 4 - Infinite attacks
Seth replied to Vozzici's topic in Star Wars: Legion Rules Questions
Hello, If two ranges are shown, the first number represents the minimum range, and the second number represents the maximum range. If a unit is at the minimum range, it is in range. If a unit is closer than the minimum range, it would not be an eligible target. ------------------------------------- As the noted weapons (Leia's Coordinated Bombardment and the AT-ST Mortar Launcher upgrade card) list range 4 as their minimum ranges, enemy units that are at range 4 are indeed eligible targets for those weapons. A ranged weapon with range 1-3 may be used for ranged attacks targeting enemy units at range 1. Hope this helps, Seth -
Vehicle disabled and free move actions
Seth replied to dwitters's topic in Star Wars: Legion Rules Questions
Hi there, When a vehicle has a Disabled token, it cannot reverse or strafe and must spend two actions to perform a non-pivot move action. If a vehicle is performing a free move action, it needn't spend any of its actions during its activation to perform that move, and that move will remain "free" even for a vehicle with a Disabled token. ---------------------------------------------- Yes, it may perform a free move action as normal as granted by the Standby token. Yes, it will perform perform a free move action as normal at the time specified by the game effect granting the compulsory move. Hope this helps, Seth- 1 reply
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- resiliency
- disabled
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Hello, If a unit begins its Perform Actions step suppressed, it performs one fewer action that activation. During Darth Vader's second activation - granted that round by the Implacable command card - he performs one fewer action. These effects are cumulative; Darth Vader, The Emperor's Apprentice may be reduced to zero actions if he is suppressed after the Rally step of his second activation. ------------------------------------ No, as Darth Vader can perform no actions that turn other than free actions. Hope this helps, Seth
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- implacable
- darth vader
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AT-RT Melee with Fire Support
Seth replied to JokerAlpha's topic in Star Wars: Legion Rules Questions
Hello, The Fire Support keyword may be used when another friendly unit performs a ranged attack. --------------------------- No, the Clone Troopers may not use Fire Support as the AT-RT is targeting a unit in base contact and so will perform a melee attack and not a ranged attack. For this same reason, the AT-RT may not use the stated ranged weapons; it may only target the enemy unit with which it is in base contact with its Grappling Claws melee weapon. Hope this helps, Seth- 1 reply
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- fire support
- melee
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Leia’s command card - No Time for Sorrows
Seth replied to Aceben's topic in Star Wars: Legion Rules Questions
Hello, The Offensive Push upgrade card may be exhausted while performing a move to gain Tactical 1. The Tactical X keyword will grant aim tokens when the unit performs a standard move (which a move provided by an ability such as No Time for Sorrows is) as part of an action or free action (the move provided by No Time for Sorrows is not an action). ------------------------------------------ Yes, they may exhaust Offensive Push. No, they will gain no Aim tokens, as they have no performed a standard move as part of an action or free action. Hope this helps, Seth- 1 reply
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- leia organa
- no time for sorrows
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